Saturday, March 24, 2012

Week 12!!

Wow The Last Week!! Can't Believe the Term is Over...This Week We had Bobby , Carlos, And shawn's lecture on The review of The entire Terms Lecture and And How Weight Effects the Walk of the Character...

This week We didn't actually have any assignment.. But we had to Compile or our work.. That we did in Term one and make a Progress Reel.. If necessary we can work on it a bit more and render it If we wanted to but it was not Required.... Anyways here's my Progress Reel.. .. Awesome Term One Done and I also have a AM progress Reel.. lol..haha

Few More Sketches!!



Week 11!! Human Anatomy For Animators

 Wow Week 11!!  The End in Near!! This week Lecture was All about human Anatomy.. and What exactly  Happens when we Walk.. How the muscles in the Hips react which Muscles contracts etc… Lots of Info… was  a bit confusing in the starting but I think after watching the lecture second time is begin to sink in…

For this week We had to Polish our Walk.. this would be the Final assignment of Term one… and we also had to draw poses showing The character is In balance and Pose them in maya.. Here’s my Assignment for this Week….



Week 10!! Walk With Character



  Ouch!! Weeks got a little Busy.. Haven’t got much time to post… But anyways Week 10!! This we had Lecture about Walk with character by Carlos.. It was fun.. Carlos lecture are always fun makes me laugh… In this he talked to us about Walks with different Character. How Every person walks differently. A heavy person walks differently than a person who is light… Even the Emotions, mood, Personality etc of the Character Effect there Walk..  

Walks are important because They define who the Character is, what he is think, what he is feeling, his internal motivation etc.. Walk can tell us almost everything about the Character..  
NO TWO CHARACTERS WALKS THE SAME Richard Williams  What can tell us How heavy or light the Character is, how is he\she feeling. That’s the reason many animation animate the new rigs They are testing just by first animating a walk with it.. They should be a reason behind the Walk. We should always remember at what point of the story is the walk taking place.  Always think about the Physical attitude, weight, and If any the character as any injury etc. because all these things effect The Walk.. Almost every Principle is Applied to the Walks.. Overlap, Timing, spacing, squash and stretch, arc etc.. and Always make sure that your Poses are clear to read they should show the Weight and how the Character is feeling.. :D

For this Week we had to Plan out and Block our Personality Walk.. and draw Different Idea that shows that the Character is exhausted and Pose is with a bi-ped Character..  FUN!! 

Here my Assignment for this Week…    


           




Chad Really helped with much with this One...One good thing I learn't things I was having trouble with the run in the Air and Chad then told me That I was having the Arc if the leg overlap  and should try to having a different Arc in the Legs and not have them overlap...That really Helped me alot... So much Fun... !!!




Saturday, March 10, 2012

Week 9!! Exaggeration


 Wow Week 9 started..  This week we had Shawn Kelly talked to us about Exaggeration. How exaggeration is Important in every animation?. Exaggeration in used in every animation even in realistic animation. Exaggeration not only consider as squashing and stretching in animation but exaggeration of Ideas, Personality, Poses, weight, Timing etc.. 

                Exaggeration is the Most Important aspect if animation without it your animation will be boring. You need to exaggerate your animation to make the audience the Goal. Our animation is finally a 2d animation when it is shown on the screen so we need to exaggerate our Ideas, poses, timing, weight etc. to make the audience What is going on the Scene and to keep them interested. Even if you’re doing realistic animation need to exaggerate it. Always Push your animation more even when you think it looks ok push it more and see how it looks.  We should exaggerate what we see in our reference and just copy them frame by frame to make it interesting and not boring. Exaggerate it to make sure the audience would be able to read it clearly. You should exaggerate your timing also and not just copy them from what it is in the reference. If there is a hold in the reference increase the timing of the hold etc.

                Exaggeration making doesn’t mean making pushing something sometime you can also pull it back to make sure the audience can read clearly what’s going on in the scene. For example you can make the entire background black and white and just have the character and the objects the character interacts with in color this lead the audience eye directly to character and help the scene. This is also considers as exaggeration. If the character is Sad make him sadder. If he is happy make him happier.

                But don’t exaggerate to much that it distracts the audience from the goal of the scene. You should select properly What you are exaggerating. Too much of exaggeration can also confuse the audience. Like if you want to show that the character is picking up a heavy bag make the bag super heavy. But remember to stay in the boundaries. Even if you’re doing a wacky cartoony animation there should be a feeling of weight in it.

For this week’s assignment we need to polish our vanilla week which we submitted as blocking in the last week and create a concern pose. I felt that this week was a it hard than the other. Specially the concern pose because concern are close to Boring, thinking , worried poses. So I need to make sure that my pose showed concern properly. But I Probably made this mistake the first pose which I created was reading as much concern to me so I had to Redo a new pose again. And the on the walks the knee’s where making me Crazy. I was thinking to start over again but said that was looking great.. and don’t have to change anything in it. But anyways guys Here’s this week assignment that I submitted… Can’t wait to see What chad says about it..  :D







 and here's My Walk.. .