Friday, August 10, 2012

Gesture Drawing

Me and Few of My friends decided to Draw at least 10 Gesture Drawing every Day.. Its Been really Fun to and I have Decided to draw Daily.. because I don't Want to Flood this Blog with so many Drawing I decided to Create a Separate Blog to Post just all thise Gesture Drawing.. .  :D

Class 3 - Week 6 ( Advance Overlapping Action )

 This Weeks Lecture Was About Advance Overlapping Action and Anticipation by Bobby beck and Shawn Kelly.. They Talked to us about Overlapping and Anticipation. And Also gave us a Quick Review of what they Talked about Overlapping and Anticipation in the Previous Lecture.  

            They Talked to us about how Overlapping is Based on  Lead and Follow Concept and and Also showed Us some Video Reference explaining  How overlapping action were happening in the Human Body and other objects and animation. When We create our Breakdown or even when we are Planning Our Shot we should not Only Remember to Have nice arc in our Motion but to get some Nice overlapping action in those Breakdown.  With Out Overlapping Aciton your Shot with  Still Look a bit Weird even if You have a Great Arc in it..  There Was an Example my Mentor Showed us explaining this..

            We should also Always Make sure to have some Reversals In our Poses. Reversals Help in making out Shot Look Better. Reversal Help us Give contrast in the Shape in our Shot.  We should Not Just Copy from our Reference we can look at our References  and decide and Push the poses where ever we can.  We should Always know What leading What because that is going to Effect the How the Body part overlap.

            Anticipation is Something which is also Very Imp . With Out anticipation your Shot Will look a weird.  The Main reason to use anticipation is that so that we can lead our audience Eyes  and Make them ready For whats Going to Happen Next. Without Anitipation your Might not see What Happened in your Shot Specially If It’s a Sudden and Fast Movement and get Confused. We Can Sell a Really Fast Motion With a Proper Anticipation Placed Before it.  We Should Always Remember where is the Energy Coming from.
Anticipation Doesn’t Always have to be Big and Huge, The mass is evenly distributed around the Fulcrum ( or what we call center-line of gravity ). `We Should Always try not to  always choose a cliche anticipation, try experimenting with something new.

Class 3 - Week 4 ( Locomotion )

This Weeks Lecture Was about Locomotion in the Human Body  by Dave Mullins. In this Lecture he shot A lot of Video Reference Of Himself and Was showing us All of them explaining How the body IS working.. Its was Super Cool.. I am not sure If I can Explain all of them With words…I Think It was something That Was easy to understand if We Look at it with our Own eyes…

            He Talked to us about how Fulcrum is the Point of balance in a character or a Object and that
the mass is evenly distributed around the Fulcrum ( or what we call center-line of gravity ).
à How Very Motion \ action is Cause due to some Force..
 àAnd How how Body Tends  To Counter Balance itself when it Lifting  something heavy , or even when it walking \ running. 
àAnd How Different Body part Work or are involved when we Walk \ run or lift something heavy.

The Main thing is that We should always Shoot Our Reference and Study and Understand of the Body mechanics are working before we actually Start animating.

Class 3 - Week 3 ( Advanced Arcs an Path of Action )

This Weeks Lecture Was About Arcs and Path of Action.. and Important Principle In animation.. Arcs can add more to animated scenes than any other animation principle, it could make a Shot from Good to Great Or WOW!!

 Arcs and Very Important And as we know almost everything moves In Arcs. Even In a Human Body everything Moves in arcs. But Our Eye Don’t move In Arcs they tend to move in a snappy, poppy fashion…. Adding arcs to any action in your Animation makes the performance  more believable of your characters because it will feel more organic. They Help in Making the Shot Fluid and Organic. 

                                'Straight inbetweens completely kill the essence of an action'  

Without Arcs the Animation Feels Robotic. We should Always Remember That Computers are machine and Not artist. They would always add inbetween with Even spacing and Straight arc to your Poses. Its really a good Idea to grab a scene from your favorite animated movie ( Disney movie.. I like Disney ) and choose a part of a character, like the nose, or the hips...  & track it on your monitor with a dry marker, you'll be AMAZED to see all these arcs flowing, that's one of the reasons that makes these movies alive & iconic.

We should always plan our Arcs even before we actually start our blocking, because in the end it will make the process of tracking arcs a lot easier. You can use different tools to Track your arcs. Such as  Motion Trail , Arc Tracker ,  AC 3d Tool  or you can even use a Simple Marker and Draw on your scene to help to track and check your Arcs.

Tuesday, July 24, 2012

Sketch Time!!

Class 3 - Week 2 ( Blocking To Final )

I am really Taking a Lot of time to update my Blog regularly.. The Last Few Weeks got a lot more busy..  Actually Its Current the End of Week 4 Now… and I am still working on my shot..

 But let’s get back to Week 2.. In weeks 2 we had an Another Blocking to Final Lecture from by Dave Burgess .  In this he showed up his workflow of animating an entire shot from start to finish. Every animator develops his/her own way of working, and 'looking over their shoulder' as he/she animates is always a great learning experience. Like Always he Also showed us How he would think of his Idea, record Reference, Draw thumbnails and then Start Blocking.. This is Like Basic of Everyone’s Workflow.. Think about your Ideas\shot, Record some Reference, Draw your Thumbnail’s, and then Blocking, blocking Plus, Polish etc….

Another Imp thing tip that he too suggests that we should always Set and Fix out Camera before we actually start Blocking in Maya..  And another thing would be we should also always Remember that we are Posing our Characters properly.. I mean.. Even if I'm just turning the head, I will also rotate the neck and upper spine joints a bit. I also try to add small foot movements as well.  Many junior animators often forget to rotate the neck and just keep on rotating the Head without rotating the neck or it effect the rest of the body... And Well it almost Impossible for you to move your head without it affecting your neck. And the rest of the body a little. We Have to Keep stuff like this in our head when we are posing our characters so that we can make our shot organic and Believable.. The same thing with the shoulders Also.. It sometimes also often gets forgotten by young animators..  

Well it’s really heard to write down the experience that we get by actually Watching an Animators animating… but I will try my best..   It’s Basically That We have to Remember to add those little Changes that happens and a Body moves and those Tiny things really adds life to your Characters..

And For this weeks Assignment We had to submit our Blocking My.. here's my Blocking Pass 

Tuesday, July 10, 2012

Class 3 - Week 1 [ Intro To Staging And Composition ]

Awesome Term 3 has Started!!! And this Term is Got Jason Taylor Another Awesome Animator guide me Through My journey in Animation Mentor... He Got Some Great Reels.. U'll can Take Some time and Check it out if u'll want..

In This week Lecture Carlos talked to us Abt Staging and Composition. Abt Camera how we should stage out Shot to Make out Shot Clear. We stage things So that the Story is clear to the Audience using all the Elements Available. Lots of things are involved in the staging process, Characters, Props, Set.. etc., Camera Angle/lenses, the action that will take place in the shot.

We should Always Keep our staging clear And Simple.. DON'T CONFUSE THE MEDIUM WITH THE MESSAGE... The most important thing about staging is clarity, you should make sure that the idea & the point of the shot is very clear to the audience while staging.
Keep it simple, and keep your full concentration on the message that you're telling the audience; Staging (with its simplicity) should help conveying that message.. Not confuse it!
SHOT: - Shot is a Continuous view filmed with one Camera Without any kind of Interruptions.

There are different Types of Shot Types used in Cinemas some of the Most Common among them are...  
  • Establishing shot (usually used at the opening of the scene)
  •  Long shot
  •  Medium shot
  •  Close-Up shot 
  • High Angle shot
  • Low Angle shot
  • Over the Shoulder shot (used when having two characters in the scene)
  • Point of View shot (to show what the character is looking at)
Takes:- Multiple Versions taken of the same Shot to Find the Best Fit for it.

CUT:- How one Shot Related to another Shot.

Scene:- Place or Scene where the action is Taking Place. A scene can be One Shot or a Series of Shot, Showing a Continuous Event.
Type of camera moves: Pan, Track In/Out, Dolly, Crane, Boom, Tilt Up/Down.
Type of camera lenses: Long Lens 100-200mm, Normal lens 35-50 mm, Short lens 10-20mm, Normal lens are the most appealing to the human eyes.
We should ask ourself while staging our shots; what I'm trying to tell the audience with this camera angle? Why I'm moving my camera? Some great animations that gets messed up by un-necessary camera movement.. The camera should move only for a purpose.
Good reasons for animating the camera would be: following a character, emphasizing on a character's reaction, revealing an important element in the scene, or maybe creating a sense of action.. But avoid camera moves that are pointless, or will distract your audience from the main subject.

You can Also Check out this Site which has Some Awesome Info Abt Staging.. Would Surly Recommend u'll to look at it...

I love this One from that Link. It’s really great...In this One it’s So Clear that That family head off to the Church, and the Dad elects to Stay at Home..
 It’s a very Simple Staging but it tells us the Story just by looking at this One Single Image.....  Now we should try to get Staging like that in our shot so that It makes our Shot clear and Helps our Audience to understand the Goal of the Shot easily and they don't have to guess what’s Happening.. If the audience are guessing what’s happening in ur Shot then that means Ur Staging is Not good enough.. 

And For this Weeks assignment We had to Submit our Planning For our Shot..  Here's My Planning..