This Week we had Lecture on Timing and Spacing another IMP Principle from the Principles Of Animation. As it is Said " ITS NOT IMP WHT GOES ON EACH FRAME OF A FILM, ITS THE SPACE BETWEEN THE FRAME THATS IMP " Timing and Spacing are core principles of animation and are concepts that are closely intertwined. Just Playing with the Timing and Spacing of a Ball u can show That Ball is Heavy or Light.
Here is an interesting quote from Timing for Animation, Second Edition p.2-3.
“Timing [and lets add Posing] gives meaning to movement. […] In nature, things do not just move. You can draw a circle and declare it to be anything from a soap bubble to a cannon ball. We the audience will only understand what it is when we see how it moves and interacts with its environment. […] So in animation the movement itself is of secondary importance; the vital factor is how the action expresses the underlying causes of the movement. With inanimate objects these causes may be natural forces, mainly gravity. With living characters the external forces can cause movement, plus the contractions of muscles but, more importantly, there are the underlying will, mood, instincts and so on of the character who is moving.”
TIMING :-
Richard William's has Explained Timing and Spacing very Nicely in His book.. For Example.. Timing is when the ball hits the ground, as for Spacing its how you place the in-between frames of the ball arcing through the air.
There are a number of elements that influence timing in a shot : Weight, External / Internal Force, Momentum, Animation Style. A great advice would be to never Let Maya make the in-betweens for you.. It will make ur Spacing Even And Boring and Sometime Weight Less.. add Ease in and Outs will ur Spacing Interesting.. Just making Small Changes in the Timing / Spacing can have a Huge Effect in ur Shot.
There is a Webinar on Animation Mentor Home Page in which Aaron Hartline and Victor Navone Talks Abt timing and Spacing Very Clearly.. Its a Great Webinar and I would Strongly Recommend to Check it Out..
http://www.animationmentor.com/webinar/timing-and-spacing-webinar/
ASSIGNMENT : - This Week We Had to Take Our Shot to the Next Level.. I had to Make A lot Of Changes in Shot depending On my mentor's Critique but It Helped A lot.. The Shot is Looking Way Better than Wht it used to be..
Here is an interesting quote from Timing for Animation, Second Edition p.2-3.
“Timing [and lets add Posing] gives meaning to movement. […] In nature, things do not just move. You can draw a circle and declare it to be anything from a soap bubble to a cannon ball. We the audience will only understand what it is when we see how it moves and interacts with its environment. […] So in animation the movement itself is of secondary importance; the vital factor is how the action expresses the underlying causes of the movement. With inanimate objects these causes may be natural forces, mainly gravity. With living characters the external forces can cause movement, plus the contractions of muscles but, more importantly, there are the underlying will, mood, instincts and so on of the character who is moving.”
TIMING :-
- Timing is the phrasing of movement—like music.
- Timing is first developed by where you decide to put your key poses.
Richard William's has Explained Timing and Spacing very Nicely in His book.. For Example.. Timing is when the ball hits the ground, as for Spacing its how you place the in-between frames of the ball arcing through the air.
There are a number of elements that influence timing in a shot : Weight, External / Internal Force, Momentum, Animation Style. A great advice would be to never Let Maya make the in-betweens for you.. It will make ur Spacing Even And Boring and Sometime Weight Less.. add Ease in and Outs will ur Spacing Interesting.. Just making Small Changes in the Timing / Spacing can have a Huge Effect in ur Shot.
http://www.animationmentor.com/webinar/timing-and-spacing-webinar/
ASSIGNMENT : - This Week We Had to Take Our Shot to the Next Level.. I had to Make A lot Of Changes in Shot depending On my mentor's Critique but It Helped A lot.. The Shot is Looking Way Better than Wht it used to be..
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